My actual game project started 3y ago. You can directly possess your Pokémon and fight with it.
An adventure in a new world with a dynamic gameplay.
2017 - Now with Unreal Engine4
A postprocess shader for pixel rendering, with multiples custom color palette and outline pixel option.
Local coop game made in 48h.
A game developed with 3 friends at the Global Game Jam Cergy 2017.
We embody a group of pirate who must overcome the various situations in the style of Overcooked.
Learning of Matinee and postprocess in 2016.
A sci fi matinee based in a futuristic starship. I have created all the graphic assets (except Mars) with 3dsmax and photoshop.
Engine/Editor/Server of 2D Pokemon MMO.
Project halted in Alpha phase (studies). Many versatile knowledge has been acquired, the network development, UI, physics, 2d, etc...
Players are given a starting word and a word arrival and must reach the finish word page by clicking on the links highlighted various Wikipedia pages.
A bootleg version of the Overwatch game.
Actually we can play only one character : Mei.
Many little softwares and tools for UE4 dev, like MakeFlipbook, Modify texture UV and layers of a texture, Uncheckout files from Perforce, Preview 3D meshes...
A NodeJS app developped for mobiles who can scan a card (Yugioh, Magic, Pokémon, Dragonball), recognize it and show market informations (price, trendprice, count...). GoogleVision and Cardmarket APIs used.
A Discord bot who check and send a message for every Perforce submits.
Made for my PokemonUE4Game project.
An online secure password manager.
The landing page of Beat Arena project.
A glitter texture generator for ue4.
A pokemon card collection manager.
An analyst time-real site for League of legends.
An internal Beckman Coulter France website, he manages files like a Dropbox.
Design of the GGJ Cergy 2016 T-shirt and badges.
Memory of my studies (Master1 GameDev) on the Browser Games and the Game Streaming.