An Aliens RTT (real-time tactics) video game developed by Tindalos Interactive in collaboration with Disney's 20th Century Games and published by Focus Entertainment.
2020 - Now with Unreal Engine5
3D Pokémon fangame on UnrealEngine5.
Explore and battle in real time in a mature, dystopian world.
2018 - Now with Unreal Engine5
2 years of working at GJGears, a VR games and experiences studio based at Eaubonnes (95600).
2017 - 2019
A student project of multiplayer game in 2 years made with 3 friends.
End 2014 - July 2016 with Unreal Engine4
A postprocess shader for pixel rendering, with multiples custom color palette and outline pixel option.
Local coop game made in 48h.
A game developed with 3 friends at the Global Game Jam Cergy 2017.
We embody a group of pirate who must overcome the various situations in the style of Overcooked.
An editor of map like RPG Maker XP and an engine of RPG with a simulation of IA (move, talk, follow ...) in Javascript.
Engine/Editor/Server of 2D Pokemon MMO.
Project halted in Alpha phase (studies). Many versatile knowledge has been acquired, the network development, UI, physics, 2d, etc...
Players are given a starting word and a word arrival and must reach the finish word page by clicking on the links highlighted various Wikipedia pages.
Many little softwares and tools for UE4 dev, like MakeFlipbook, Modify texture UV and layers of a texture, Uncheckout files from Perforce, Preview 3D meshes...
A NodeJS app developped for mobiles who can scan a card (Yugioh, Magic, Pokémon, Dragonball), recognize it and show market informations (price, trendprice, count...). GoogleVision and Cardmarket APIs used.
A Discord bot who check and send a message for every Perforce submits.
Made for my PokemonUE4Game project.
An online secure password manager.
A pokemon card collection manager.
An analyst time-real site for League of legends.
An internal Beckman Coulter France website, he manages files like a Dropbox.
Memory of my studies (Master1 GameDev) on the Browser Games and the Game Streaming.